Pixel Chameleon
LiveEvery hider starts as a plain white pixel character. Find a spot, remember the colours under you, and paint your 32×32 body to match before the seeker arrives. Online rooms for 2 to 5 players, with bots filling empty seats.
- Status
- Live
- Category
- Game
- Started
- Nov 2026
- Launched
- Nov 2026
- Stack
- Phaser 4, TypeScript, Vite
- AI
- Claude Code, ChatGPT Images
Pixel Chameleon
Multiplayer hide and seek where you paint yourself to vanish into the floor.
Story
Problem
Hide and seek games usually hand you a disguise. The fun part, making yourself disappear, is done for you.
Idea
Make the disguise the game: you paint your own character, pixel by pixel, from memory of the floor you are standing on.
Solution
A short-round party game: 60 seconds to find a spot and paint, then a two-minute hunt where moving gives you away.
Key features
- Freehand painting on a 32×32 character with 28 colours, three brush sizes, undo and zoom
- Eleven hand-built pixel maps with speckled floors that are hard to copy
- Online rooms for 2 to 5 players: Quick Match, public rooms or a private five-letter code
- Bots that hide and seek, so a room never waits for players
- Seeker tools: a sonar ping and a few guesses, with funny audio hints in party rooms
- Camouflage score on the results screen, comparing your paint with the real floor
Screenshots
How it was built
The game rules live in one shared TypeScript package with no browser or server code, so the same room engine runs the online server, the offline game against bots and the unit tests.
The server is a Cloudflare Worker with one Durable Object per room, talking plain JSON over WebSockets, and a second Durable Object doing matchmaking. The client is Phaser 4, wrapped with Capacitor for Android.
Claude Code wrote most of the code; the art direction, home screen mockups and logo are my own designs, redrawn in pixel art for the game.
Devlog
Three days from idea to Android testing
Pixel Chameleon went from a design doc to a playable online game in three days: eleven maps, painting, online rooms with bots, a seeker with sonar, sound made entirely in code, and a shop for outfits. Today's build (1.0.6) brings a new app icon, a fix for the Back button on the home screen and new store screenshots, and it is now in internal testing on Google Play. The web version is live to play in the browser.
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